package de.koller.reason.gameGui.visual;

import de.koller.oceanFramework.glyph.GlyphScreen;
import de.koller.reason.gui.textureObj.IPart;
import de.koller.reason.gui.textureObj.SubPart;

public enum StaticGlyphVisual {

	RaidIntTitle( new SubPart( 0, 0, 10*GlyphScreen.GLYPH_WIDTH, GlyphScreen.GLYPH_HEIGHT ) );
	
	public final IPart part;

	private StaticGlyphVisual( IPart part ) {
		this.part = part;
	}
	
}

